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Toby Hynes
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Human skeleton study
3ds max, Photoshop
February 2007


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A study of a human skeleton.
Built in Max with splines converted into patches.
The aim was to make it look very high poly while actually keeping it at game resolution. For example the rib cage is essentially a double sided shell with an alpha map to define the ribs and a normal map to give them depth.

100% rendered in Max. No additional work in Photoshop.

 
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