Toby Hynes redbranch Location: United Kingdom Language(s):
English Member Since: July 2004 Last Updated: 13 June 2008 Portfolio Views: 35131 Chosen as Favorite: 8
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Human skeleton study 3ds max, Photoshop February 2007
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A study of a human skeleton.
Built in Max with splines converted into patches.
The aim was to make it look very high poly while actually keeping it at game resolution. For example the rib cage is essentially a double sided shell with an alpha map to define the ribs and a normal map to give them depth.
100% rendered in Max. No additional work in Photoshop.