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Toby Hynes
redbranch



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18 August 2008

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Brutus
3ds max, mental ray, Photoshop
July 2008


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This is a character I've finally got round to texturing and posing.
My goal was to create a heroic monster that would look awe inspiring rather than grotesque or ugly.
He's a game res model: 7050 tris with a colour, normal, spec and ambient map.
Modelled in Max, hi res sculpt in Mudbox, textured in Photoshop and rendered in Mental Ray.

Comments very welcome
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