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Toby Hynes
redbranch



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18 August 2008

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Brutus Large
3ds max, mental ray, Photoshop
August 2008


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My goal with this creature was to create a monsterous, but heroic look. A creature that would look noble and formidable at the same time.
He is a game res model at 7050 tris with a colour, normal and spec map. I made a hi res sculpt in Mudbox in order to generate a normal map. I also ran the normal map through Crazybump to use on the other maps.

 
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